Mods and modders existed for many many games, but they were content- creators. I can't think of any computer games that truly integrated a text-based programming language as part of the user experience before. This has implications not just for this game but for all of gaming. So I feel like this is way bigger than we think. Also for parsing data and analysis which may also need to be done at work. I've been slowly trying to learn Python not so much because I expect to ever write a large application with it, but because it's useful for automation and low-level stuff which I do both in my home and work. It has applications in more fields than just software engineering. Lastly, if you find you have an interest in programming generally or just find you enjoy it it's never a bad skill to learn. I taught it to myself in-game in no time flat, although the syntax was a bit easier than C#. My first stint with in-game programming was actually Garry's Mod's submod Wire mod (lots of mods, yes), which let you use Boolean logic and basic arithmetic functions to program in a very similar way to SE. I find though that if you understand basic syntax and format then making simple functions (especially in a game with these sorts of limitations) shouldn't be hard. I think I will although I'm very new to coding at all. You may want to just read up and give it a try.
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